Target settings

Tools->Bubble Shooter->Settings->Target settings

Target settings represent by scriptable objects in the Resources/Targets

Each target has next settings:

  1. countFromField: Determines should be target counted from the field or set amount manually in the Level editor

  2. textForMenu: The text used for the menu representation of the target.

  3. prefab: The prefab representing the target object.

  4. prefabAnimation: The prefab used for animating object that moving to the Top UI panel or langing in case of baby target

  5. uiIcon: The icon used for the target in the popups and UI

  6. defaultCount: The default amount to collect

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