Target settings
Tools->Bubble Shooter->Settings->Target settings
Target settings represent by scriptable objects in the Resources/Targets
Each target has next settings:
countFromField
: Determines should be target counted from the field or set amount manually in the Level editortextForMenu
: The text used for the menu representation of the target.prefab
: The prefab representing the target object.prefabAnimation
: The prefab used for animating object that moving to the Top UI panel or langing in case of baby targetuiIcon
: The icon used for the target in the popups and UIdefaultCount
: The default amount to collect
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