Ads settings

Access Ads settings via menu BubbleShooter ->Settings->Ads settings

Ads settings:

  • Name of the ad profile

  • Enable - enables and disables profile (several profiles on the same platrform will be shown in order and availability )

  • Test in editor - some networks have no ability to test in editor and throws an error

  • Platform of the ad

  • App id - you should take from the ad network account

  • Ads Handler - is the script of integration, represents particular ad network you going to use for the ad

  • Ad elements:

    • Placement id you should take from ad network account

    • Ad reference is the type of the ad, for rewarded ad it is also a reference to gameObject (How to setup rewarded ads)

    • Popup is popup which triggers interstitial. You can setup separate placement id for a popup for deeper analytics.

    • Show On Open/Close - a moment to open an ad before or after popup

Rewarded ads

How to setup rewarded adsYou can find example of using rewarded ads in next popups: Resources/Popups

  • LifeShop

  • LuckySpin

  • PreFail

  • PreFailTime

To add rewarded ad for a popup add RewardedButtonHandler component

  • Choose Ad Reference which represents a type of an add but you can create separate references for a rewarded ad for each placement id to separate analitycs.

  • Assign rewarded button which call a rewarded ad

  • Assign a complete event, if the rewarded ad successfully completed the event will trigger the method you will assign. In example we call LifeShop.GetLife after the player watched rewarded ad to award him with an extra life.

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