Boost settings

Tools->Bubble Shooter->Settings->Boost settings

  1. title: The name or title of the boost.

  2. boostResource: An object representing the resource associated with the boost.

  3. price: The cost of purchasing the boost.

  4. purchasingAmount: The number of boosters purchased in one transaction.

  5. startCount: The initial number of boosters provided for free.

  6. countItems: The number of boosters that will appear on the game field.

  7. openLevel: The level at which the booster becomes available.

  8. description: A description or explanation of the boost.

  9. iconPrefab: The prefab used as the icon for the boost in the shop and on the game field.

  10. ballPrefab: The prefab used to convert a ball into a booster.

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