Level EDITOR
Last updated
Last updated
How to use a Level Editor VIDEO Tutorial
To open Level Editor - go to Tools -> Bubble Shooter -> Level Editor
-> Editor
(or use the hotkey C)
1 | + | Add a new level. | |
2 | Level Number | Display the number of the edited level. | |
3 | Play Level | Button to test the level. | |
4 | << >> | Arrows to switch between levels. Also, you can choose a specific level: Assets -> BubbleShooterGameToolkit -> Resources -> Levels | |
5 | General TAB | Tab displaying general level settings. You can use the ⏷ icon to collapse and expand the tab. | |
6 | Moves / Times | Choose the level type: moves / time. Specify the required number of moves / time. | |
7 | Level Type | Choose the level type: vertical / rotating. | |
8 | Holes | Check the box to enable or disable holes and bugs for the current level. This function is enabled by default. | |
9 | Size Y | Allows editing the level length. | |
10 | Stars | Set the number of points for each star here | |
11 | Tutorial | Choose the tutorial for the current level (you can create your own tutorial, see this video *** | |
12 | Background | Choose the desired background. Also, you can set one background for multiple levels at once. Go to Assets -> BubbleShooterGameToolkit -> Resources -> Levels, select the necessary levels from the list, and assign the required background. | |
13 | Colors Random ball | When creating a level using a random bubble, colors will be generated based on the checkboxes set here. | |
14 | Targets TAB | Tab displaying level objectives. | |
15 | Targets | Targets that need to be set manually:
Other targets are collectible and are set automatically after these targets are placed on the game field:
| |
15 ab | + - | Add and remove targets. | |
16 | Editor TAB | Tab containing all the tools for level design. | |
17 | X | Tool for removing objects from the game field. | |
18 | Fill | Fill the game field with random bubbles. | |
18a | -1 | Remove 1 layer | |
19 | Clear | Clear the game field. | |
20 | Palette | Palette with game objects. | |
21 | Game Field Grid | Field for creating the game level. |
To obtain more information about game objects, refer to the specifications.